

More precise trading orders (Importing to maintain x units), storage yard (=warehouse), granary and bazaar (=market) special orders will help you greatly. (They will use a ferry, too, if it is staffed on both sides). New type of resource gathering - woodcutters, reed gatherers and hunters leave their buildings and go anywhere on the map to find what they need - trees, reeds or prey animals. Prosperity is too easy to achieve (at least if you have played C3), changes every 3 months and can grow by more than 40 points per year. and speed at which you do it can be influenced drastically by city design.

One thing that greatly affects the length of missions has changed - instead of Peace rating, which couldn't grow faster than 5 per year, you have to build monuments.
